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Map Grid Generator

Create hex and square grids for tabletop RPG battle maps. Paint terrain, add coordinates, and export as SVG for virtual tabletops or printing.

Map Grid Generator

Create hex or square grids for tabletop RPG battle maps

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Tips:

  • Click and drag to paint terrain on multiple cells
  • Select "Empty" terrain to erase
  • Download as SVG for use in virtual tabletops or printing
  • Standard D&D grid: 1 square = 5 feet

How to Use

  1. 1
    Choose grid typeSelect square grid, flat-top hex, or pointy-top hex based on your game system.
  2. 2
    Set dimensionsEnter the number of rows and columns for your map. Adjust cell size for detail level.
  3. 3
    Select terrainClick a terrain type from the palette (grass, water, forest, etc.).
  4. 4
    Paint the mapClick and drag on the grid to paint terrain. Select "Empty" to erase.
  5. 5
    Export your mapDownload as SVG for use in virtual tabletops or for printing.

Frequently Asked Questions

What grid type should I use?

Square grids are standard for D&D 5e and most d20 systems. Hex grids are popular for wargames and some RPGs like GURPS. Flat-top hexes are common for overland maps, while pointy-top hexes work well for tactical combat.

How big should my grid be?

For tactical combat, 20x20 squares covers most encounters. For dungeon rooms, 10x10 to 15x15 is typical. Larger grids (30x30) work for outdoor battles or complex dungeons.

What does each terrain type represent?

Empty = clear terrain, Grass = normal outdoor, Water = swimming/difficult, Forest = cover/difficult, Mountain = impassable, Road = normal movement, Building = structures, Wall = impassable, Door = passage, Difficult = half movement speed.

Can I use this with virtual tabletops?

Yes! Export as SVG and import into Roll20, Foundry VTT, or other virtual tabletops. SVG files scale perfectly to any size.

What scale should I use?

Standard D&D scale is 1 square = 5 feet. For hex grids, each hex typically represents 5 feet across (flat side to flat side).