Map Grid Generator
Create hex and square grids for tabletop RPG battle maps. Paint terrain, add coordinates, and export as SVG for virtual tabletops or printing.
Map Grid Generator
Create hex or square grids for tabletop RPG battle maps
Tips:
- Click and drag to paint terrain on multiple cells
- Select "Empty" terrain to erase
- Download as SVG for use in virtual tabletops or printing
- Standard D&D grid: 1 square = 5 feet
How to Use
- 1Choose grid type — Select square grid, flat-top hex, or pointy-top hex based on your game system.
- 2Set dimensions — Enter the number of rows and columns for your map. Adjust cell size for detail level.
- 3Select terrain — Click a terrain type from the palette (grass, water, forest, etc.).
- 4Paint the map — Click and drag on the grid to paint terrain. Select "Empty" to erase.
- 5Export your map — Download as SVG for use in virtual tabletops or for printing.
Frequently Asked Questions
What grid type should I use?
Square grids are standard for D&D 5e and most d20 systems. Hex grids are popular for wargames and some RPGs like GURPS. Flat-top hexes are common for overland maps, while pointy-top hexes work well for tactical combat.
How big should my grid be?
For tactical combat, 20x20 squares covers most encounters. For dungeon rooms, 10x10 to 15x15 is typical. Larger grids (30x30) work for outdoor battles or complex dungeons.
What does each terrain type represent?
Empty = clear terrain, Grass = normal outdoor, Water = swimming/difficult, Forest = cover/difficult, Mountain = impassable, Road = normal movement, Building = structures, Wall = impassable, Door = passage, Difficult = half movement speed.
Can I use this with virtual tabletops?
Yes! Export as SVG and import into Roll20, Foundry VTT, or other virtual tabletops. SVG files scale perfectly to any size.
What scale should I use?
Standard D&D scale is 1 square = 5 feet. For hex grids, each hex typically represents 5 feet across (flat side to flat side).